Table of contents
- PRIM_NAME, string name
- PRIM_DESC, string description
- PRIM_TYPE, integer flag, [ flag_parameters ]
- PRIM_SLICE, vector slice
- PRIM_PHYSICS_SHAPE_TYPE, integer type
- PRIM_MATERIAL, integer flag
- PRIM_PHYSICS, integer boolean
- PRIM_TEMP_ON_REZ, integer boolean
- PRIM_PHANTOM, integer boolean
- PRIM_POSITION, vector position
- PRIM_POS_LOCAL, vector position
- PRIM_ROTATION, rotation rot
- PRIM_ROT_LOCAL, rotation rot
- PRIM_SIZE, vector size
- PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians
- PRIM_RENDER_MATERIAL, integer face, string render_material
- PRIM_TEXT, string text, vector color, float alpha
- PRIM_COLOR, integer face, vector color, float alpha
- PRIM_BUMP_SHINY, integer face, integer shiny, integer bump
- PRIM_POINT_LIGHT, integer boolean, vector linear_color, float intensity, float radius, float falloff
- PRIM_REFLECTION_PROBE, integer boolean, float ambiance, float clip_distance, integer flags
- PRIM_FULLBRIGHT, integer face, integer boolean
- PRIM_FLEXIBLE, integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force
- PRIM_TEXGEN, integer face, integer type
- PRIM_GLOW, integer face, float intensity
- PRIM_OMEGA, vector axis, float spinrate, float gain
- PRIM_NORMAL, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians
- PRIM_SPECULAR, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer glossiness, integer environment
- PRIM_ALPHA_MODE, integer face, integer alpha_mode, integer mask_cutoff
- PRIM_LINK_TARGET, integer link_target
- PRIM_CAST_SHADOWS, integer boolean
- PRIM_TYPE_LEGACY, integer flag, [ flag_parameters ]
- PRIM_ALLOW_UNSIT, integer boolean
- PRIM_SCRIPTED_SIT_ONLY, integer boolean
- PRIM_SIT_TARGET, integer boolean, vector offset, rotation rot
- PRIM_PROJECTOR, string texture, float fov, float focus, float ambiance
- PRIM_CLICK_ACTION, integer action
- PRIM_GLTF_BASE_COLOR, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector linear_color, float alpha, integer gltf_alpha_mode, float alpha_mask_cutoff, integer double_sided
- PRIM_GLTF_NORMAL, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians
- PRIM_GLTF_METALLIC_ROUGHNESS, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, float metallic_factor, float roughness_factor
- PRIM_GLTF_EMISSIVE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector linear_emissive_tint
- PRIM_SIT_FLAGS, integer flags
- PRIM_DAMAGE, float damage, integer damage_type
- PRIM_HEALTH, float health
PRIM_NAME
PRIM_NAME, string name
Sets the prim's name.
PRIM_DESC
PRIM_DESC, string description
Sets the prim's description.
PRIM_TYPE
PRIM_TYPE, integer flag, [ flag_parameters ]
Sets the prim's shape.
PRIM_SLICE
PRIM_SLICE, vector slice
Sets the prim's slice (a shape attribute).
PRIM_PHYSICS_SHAPE_TYPE
PRIM_PHYSICS_SHAPE_TYPE, integer type
Sets the prim's physics shape type.
PRIM_MATERIAL
PRIM_MATERIAL, integer flag
Sets the prim's material.
PRIM_PHYSICS
PRIM_PHYSICS, integer boolean
Sets the object's physics status.
PRIM_TEMP_ON_REZ
PRIM_TEMP_ON_REZ, integer boolean
Sets the object's temporary attribute.
PRIM_PHANTOM
PRIM_PHANTOM, integer boolean
Sets the object's phantom status.
PRIM_POSITION
PRIM_POSITION, vector position
Sets the prim's position.
PRIM_POS_LOCAL
PRIM_POS_LOCAL, vector position
Sets the prim's local position.
PRIM_ROTATION
PRIM_ROTATION, rotation rot
Sets the prim's global rotation.
PRIM_ROT_LOCAL
PRIM_ROT_LOCAL, rotation rot
Sets the prim's local rotation.
PRIM_SIZE
PRIM_SIZE, vector size
Sets the prim's size.
PRIM_TEXTURE
PRIM_TEXTURE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians
Sets the prim's texture attributes.
PRIM_RENDER_MATERIAL
PRIM_RENDER_MATERIAL, integer face, string render_material
Sets the prim's render_material. Setting this param will also clear most PRIM_GLTF_* properties on the face, with the exceptions of repeats, offsets, and rotation_in_radians
PRIM_TEXT
PRIM_TEXT, string text, vector color, float alpha
Sets the prim's floating text.
PRIM_COLOR
PRIM_COLOR, integer face, vector color, float alpha
Sets the face's color.
PRIM_BUMP_SHINY
PRIM_BUMP_SHINY, integer face, integer shiny, integer bump
Sets the face's shiny & bump.
PRIM_POINT_LIGHT
PRIM_POINT_LIGHT, integer boolean, vector linear_color, float intensity, float radius, float falloff
Sets the prim as a point light.
PRIM_REFLECTION_PROBE
PRIM_REFLECTION_PROBE, integer boolean, float ambiance, float clip_distance, integer flags
Sets the prim as a reflection probe.
PRIM_FULLBRIGHT
PRIM_FULLBRIGHT, integer face, integer boolean
Sets the face's full bright flag.
PRIM_FLEXIBLE
PRIM_FLEXIBLE, integer boolean, integer softness, float gravity, float friction, float wind, float tension, vector force
Sets the prim as flexible.
PRIM_TEXGEN
PRIM_TEXGEN, integer face, integer type
Sets the face's texture mode.
PRIM_GLOW
PRIM_GLOW, integer face, float intensity
Sets the face's glow attribute.
PRIM_OMEGA
PRIM_OMEGA, vector axis, float spinrate, float gain
Sets the prim's spin to the specified axis and rate.
PRIM_NORMAL
PRIM_NORMAL, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians
Sets the prim's normal map attributes.
PRIM_SPECULAR
PRIM_SPECULAR, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector color, integer glossiness, integer environment
Sets the prim's specular map attributes.
PRIM_ALPHA_MODE
PRIM_ALPHA_MODE, integer face, integer alpha_mode, integer mask_cutoff
Sets the prim's diffuse texture alpha rendering mode attributes.
PRIM_LINK_TARGET
PRIM_LINK_TARGET, integer link_target
Sets the next linknumber to use in the linkset.
PRIM_CAST_SHADOWS
PRIM_CAST_SHADOWS, integer boolean
Sets the prim's cast shadow attribute. (DEPRECATED)
PRIM_TYPE_LEGACY
PRIM_TYPE_LEGACY, integer flag, [ flag_parameters ]
Sets the prim's shape (legacy mode, DEPRECATED).
PRIM_ALLOW_UNSIT
PRIM_ALLOW_UNSIT, integer boolean
Avatars are allowed to manually stand up when seated on this prim. Only valid for prims in a valid experience.
PRIM_SCRIPTED_SIT_ONLY
PRIM_SCRIPTED_SIT_ONLY, integer boolean
Avatars are not permitted to manually sit on this prim.
PRIM_SIT_TARGET
PRIM_SIT_TARGET, integer boolean, vector offset, rotation rot
The sit target, if any defined for this prim.
PRIM_PROJECTOR
PRIM_PROJECTOR, string texture, float fov, float focus, float ambiance
Light projector settings for this prim.
PRIM_CLICK_ACTION
PRIM_CLICK_ACTION, integer action
Click action for this prim
PRIM_GLTF_BASE_COLOR
PRIM_GLTF_BASE_COLOR, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector linear_color, float alpha, integer gltf_alpha_mode, float alpha_mask_cutoff, integer double_sided
Sets the prim's GLTF Material Base Color map attributes.
PRIM_GLTF_NORMAL
PRIM_GLTF_NORMAL, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians
Sets the prim's GLTF Material Normal map attributes.
PRIM_GLTF_METALLIC_ROUGHNESS
PRIM_GLTF_METALLIC_ROUGHNESS, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, float metallic_factor, float roughness_factor
Sets the prim's GLTF ORM map attributes (Occlusion, Roughness, Metallic).
PRIM_GLTF_EMISSIVE
PRIM_GLTF_EMISSIVE, integer face, string texture, vector repeats, vector offsets, float rotation_in_radians, vector linear_emissive_tint
Sets the prim's GLTF Material Emissive map attributes.
PRIM_SIT_FLAGS
PRIM_SIT_FLAGS, integer flags
Sets the flags on the prim's sit target
PRIM_DAMAGE
PRIM_DAMAGE, float damage, integer damage_type
Sets the damage and damage type delivered by a prim on collision.
PRIM_HEALTH
PRIM_HEALTH, float health
Sets the health value for this prim.